Zane Degali

A former captain of the Red Mourning and a powerful minotaur sergeant.

Description:

Zane was ADHD-played as both a Warlord and a hybrid Warlord-Fighter.

Zane Degali was pretty much the most bad-ass captain of the Degali Empress (since renamed to the Red Mourning) that there ever was. Under his brave, bravura-inspiring guidance, the crew pretty much pooped all over every single enemy they came across.

Bio:

Zane grew up as a proud member of the Degali clan. The Degali minotaurs own a series of signal towers along the coastline near Quelsarros (in the Underdark, no one wants lighthouses, but something to signal land is nice). The Degali clan faces two very real, very dangerous threats.

The first is roving tribes of Sand Gnomes, which like to burrow all over. Their burrows can cause signal towers to collapse and topple. It was for this reason that, as a young lad, Zane was taught to use a very large hammer to whack the Sand Gnomes on the head as they emerge from their burrows. By bringing back their Voodoo masks, he gains esteem within his family for protecting the family business. When he was a teenager by minotaur reckoning, a Sand Gnome jumped out of the sand faster than he could whack it on the head and it bit him above the eye. For this reason, Zane often wears an eye patch not for his eye so much as to protect the wound beneath his brow, which never healed properly and is constantly getting infected when uncovered. The patch actually allows limited sight through it, though most who do not know him assume it covers a dead eye.

Threat #2 is, well, competition, or the lackthereof. Though the sailors passing through Quelsarros pay for the use of the signal towers indirectly through the trade tariffs in place, there are complaints that the towers are not useful enough because only limited portions of the Underdark have them. Some entrepreneurs are looking for a new technology is threatening to make signal towers obsolete. Every Degali worth living is seeking either to be the inventor of this technology, so the revenues continue to benefit only the Degali family, or to acquire new land, create a ‘colony’ of Degali there, and erect new towers – and, of course, working with local trade ports for tariff revenue. Because nothing is free, the Degali clan has no interest in putting towers in unsponsored coastlines. Besides, there is risk of being attacked by a rabble of pirates.

Zane, then, has two immediate quests in life: kill Sand Gnomes by bashing them on the head and then retrieve their masks at every opportunity and to either acquire new land for the Degali family or invent an alternative to signal towers – without disclosing the secret! For these reasons, then, he has come to Freeport. Admittedly, there is a dearth of Sand Gnomes in Freeport, but perhaps there is need of an exterminator – and so what if they are sentient? They can stop burrowing whenever they choose, and they will get to keep their skulls intact. As for land, money talks, as does conquest. The quickest way to get at least a good start on both is to muster and captain a crew of pirates! Besides, if they act up, they can always be given the Sand Gnome treatment.

Zane Degali was pretty much the most bad-ass captain of the Degali Empress (since renamed to the Red Mourning) that there ever was. Under his brave, bravura-inspiring guidance, the crew pretty much pooped all over every single enemy they came across.

Unfortunately, Zane was informed by Thulmir Quent that his family was about to get mega-pooped on by an unknown, super bad group of bad guys (probably sand gnome Death Knights). Using the power of the mighty Durgrek, he bamph’d back home, leaving the Degali Empress (now the Red Mourning) in the hands of his trusted Lieutenant and roughly the only member of the crew that wasn’t a team-killing fag, Zarra.

Zane Degali

Pirates of the Underdark PlatinumWarlock PlatinumWarlock